CROPPED: graduate art school on time



CROPPED is a game directed towards the KU school of design audience intended to encourage general hilarity among those playing.

When my group began to brainstorm, our ideas were everywhere. We had too many to consolidate. As our group was larger than everyone else's, it became clear that we had too many creative minds so for us, the simpler, the better. 

That simple idea was CROPPED. The object of the game is to graduate on time (cross the finish line first). The game is based on luck rather than skill. 

We kept the process simple in order to keep the game simple. We aimed to be minimalistic both in aesthetics and instructions. 

Generally we divvied up work between members. I was responsible for vectorizing a board which would later be constructed with the laser cutter from chipboard. Each of us in the initial stages developed ideas for cards (design and content) and a board design.

Overall, I'm happy with my group and our game outcome. It's very simple but I think it is a nostalgic tribute to simple board games from childhood that adults can enjoy in its own context.


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